Glen Forest Elementary Spirit Week & Field Day

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Glen Forest Elementary School

Spirit Week & Field Day

May 11-15, 2020

 

Monday

Tuesday

Wednesday

Thursday

Friday

 

Pajama Day:

 

Wear your pajamas to (virtual) school!

Cool Creations:

Show us something you’ve made!

GFES Colors:

 

Show your spirit by wearing blue and gold!

Reading Eagles:

Show us a picture of what you’re reading!

FIELD DAY:

Events will be posted in FCPS 24/7 - let’s GO!

 

Each day, share a picture of yourself and/or your family participating!

 

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GFES public Twitter

Tag Glen Forest ES

@GFESFCPS

#GFESSpiritWeek

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PAPER PLANE CORN HOLE

Get Ready: You’ll need 3 paper sheets per player, a bucket or laundry basket.  

Get Set: Create 3 paper airplanes using a design of your choice. Place your bucket 5-10 feet away from your throwing line.

GO!

This event is called Paper Plane Corn Hole.

  • The object of the game is to score points by throwing your paper airplane into your bucket. You have 1 minute to score as many as possible.
  • Design and create 3 paper airplanes.
  • On the start signal, fly your airplanes as many times as you can toward your bucket.
  • Score 1 point for every plane that hits the outside of the bucket and 2 points for every plane that lands in the bucket.
  • Write your score down on the official Field Day Score Card.
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SOCK-ER SKEE-BALL

Get Ready: 10 sock balls, 1 Laundry Basket, 1 Bucket, 1 Tupperware container

Get Set: Roll up the socks to make sock-balls. Stack the targets into skee-ball formation with the Tupperware inside the bucket and the bucket inside the laundry basket.

GO!

  • This event is called Sock-er Skee-ball. The object of this game is to score points by kicking the sock ball into the skee-ball targets.
  • You’ll do that by using your feet to kick the sock ball into the target.
  • Score 1 point for every sock ball that lands in the laundry basket.
  • Score 5 points for sock balls in the bucket.
  • Score 10 points for sock balls in the Tupperware container.
  • You get 10 chances to score as many points as you can.

Write your score down on the official Field Day Score Card.


TOWEL FLIP CHALLENGE

Get Ready: 1 large beach or bath towel

Get Set: Lay your towel out flat on your floor and stand on it.

GO!

  • This event is the Towel Flip Challenge. The object of this game is to flip the towel as fast as you can without stepping off of it.
  • You can take small steps from one part of the towel to another. However, you can only move it when you have both feet firmly in place on top of the towel.
  • The towel must be flat at the start and flat at the finish.
  • You have 1 minute to complete the challenge.
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BOWL BALL

Get Ready: 6 Bowls, 1 Sock Ball, Paper & Pencil to Tally Score  

Get Set: Set the bowls on the floor in a triangle pattern 3-4 inches apart. Put a piece of paper with the point total in the bottom of each bowl. Mark a throwing line 6-8 ft. away.

Hint: Big bowls are easier than small bowls!

GO!

  • The object of the game is to see how many points you can score in 1-minute.
  • You do this by tossing the sock ball into the bowls and scoring points based upon where they land.
  • After each throw, retrieve the sock ball and hustle back and throw again.
  • If the sock lands in a bowl, use the pencil and paper to tally the points for that bowl.
  • After 1-minute, calculate your tally and write your total number of points on the official Field Day Score Card.
               

PENGUIN RACE

Get Ready: 1 Sock or Tennis Ball and 2 Plastic Cups per Person

Get Set: Set the plastic ups 15-20 ft. from each other.

GO!

  • You are a Penguin – the ball is an egg.
  • There are 2 different ways to play: (1) By Yourself or (2) Race A Partner.
  • By Yourself Challenge – How many points you can score in 1-minute?
  • Place the egg between your knees and waddle back and forth from one cup to the other. When you reach the cup, turn it over.
  • If you drop the egg, do 5 jumping jacks before you continue.
  • Score 1 point for each cup you turn over.
  • Race A Partner Challenge – Be the first Penguin to turn over 6 cups!
  • On the start signal, waddle to the first cup and turn it over.
  • Now hustle back to the other cup (as much as one can hustle while waddling). Continue back and forth.
  • If you drop the egg, do 5 jumping before you continue.
  • First to turn over 6 cups wins the race (scores 6 points).
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